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Platform: PC

Engine used: Custom made C++ engine

Development time: 3 months

 

Bonfire was a prototype for an action game developed with a custom engine which used SFML for window/input and message handling, native OpenGL calls for all 3D rendering and a voxel library named polyvoxel.

 

This was my first game developed in C++ and it taught me quite a number of things. I became very familiar with the programming language, how the graphic pipeline works, and it improved my vector and matrix math tenfold after writing several shaders with many different effects. I also learned about voxels and how to apply the concept into a working prototype.

 

Although it was a short project, it was the one I learned the most from. 

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